It just needed the team at id to sit down and make it. It didn't need $2.5 million to be a global phenomenon. Its release directly spawned Doom and Quake, and influenced an entire genre still enjoying ludicrous popularity to this day. Wolfenstein 3D would still happen, though. id was willing to sell-even going so far as to create a cute little piece of artwork to celebrate the purchase-but wrangling over payments, with John Romero requesting $100,000 up front alongside a letter of intent, meant ultimately Sierra backed out of the deal. ![]() It shouldn't surprise you to hear that, in the end, Sierra's offer wasn't followed through. There were first-person games before id's effort, there were better games with more longevity since-most from id itself-but Wolfenstein 3D was the game that kickstarted everything, and made established publishers have a ‘holy shit' moment that made them slap $2.5 million dollars down on the table. ![]() It's difficult to understate how impactful a game Wolfenstein 3D was-how much it changed things, how it raised the bar, decided it still wasn't high enough and so tore it off and threw it over a mountain. ![]() Wolfenstein 3D was so good that, when id Software took an early version to Sierra in 1992, the publisher quickly tabled a $2.5 million offer to purchase the pre-Doom dev studio.
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